OPB – The Union of Heroes

So if you read last week’s chapter, you might remember Whiz’s bacon was saved by the timely proximity of a mysterious unnamed hero in red leather, flying over Tampa Bay. What you didn’t know was that the character was actually a cameo appearance in tribute to a book by a friend of mine, Paul Batteiger.

The book was The Union of Heroes, a big damn loud superhero adventure that I was fortunate enough to read an early draft of. It stars the hero in red leather, Vanguard, who is recruited to join a group of heroes sponsored by rich industrialist hero The Steel Avenger. Their mission: to stop the evil Doctor Scorpio and his evil mutant minions. The book is full of adventure and humor and ass-kicking, along with an explicit sex scene or two.

Well, as coincidence would have it, Paul just happened to publish his book on Smashwords the same weekend that Van got his cameo in Hero Go Home. Keep in mind: these books don’t actually coexist in the same universe. But I thought it was a kick to drop a mention of Paul’s book in mine, and if you buy The Union of Heroes, you might find a mention or two of Digger’s adventures as well. The link is at the bottom of the post.

In other news, the Kindle page for Digger Breaks Through! is now live. It’s available through Amazon for the same price as the Smashwords version. I’m looking for the best deal I can get on hard copy publishing as well.

To buy The Union of Heroes, go here.

To buy Digger Breaks Through! for the Kindle, go here.

And remember, it’s also available in other formats at Smashwords here.

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Digger Finally Breaks Through!

Yes, the Digger short story anthology is finally live on Smashwords, and soon to come on Amazon for the Kindle!

So what can you expect from Digger Breaks Through!?

How about all four published Diggerverse stories collected in one volume? And if that’s not enough, I’ll throw in three more unpublished stories! But what are the stories about, you ask?

Wondering what the deal is with Davey Lopez and that space monkey invasion? It’s in here. Wondering about the mysteriously lame AcroCop Val and Digger keep making fun of? He’s in here, in his own story. Wondering about that mysterious food court incident that Marissa Fleming’s still mad about? It’s in here. Wondering why Digger was late getting to Yodaville? It’s in here, and then some. All for just $2.99!

Seriously, if you’re enjoying Hero Go Home, you’ll enjoy these stories as well. And every copy sold makes it that much more likely that I’ll continue Digger’s adventures sooner rather than later.

And remember, Hero Go Home, the novel, is scheduled to end in about a month, after which the entire story will also be available as an ebook for the same low price (and just to make it interesting, I’ll probably throw in some bonus content as well).

So go to Smashwords here to download your copy now. The .mobi and PDF versions look pretty good, the HTML and Java versions less so.

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Anthology Update

Okay,  some stuff has happened in my personal life this week that threw the schedules a little askew the past couple of days. So there’s no anthology in the pipeline right now, and there will be no chapter publishing tomorrow.

Instead, the current plan is to drop the chapter on Saturday, and if all goes well, the anthology will be up for sale by Monday. The unpublished stories are revised and improved from their early drafts, and now it’s all just formatting to specs for Smashwords and Kindle.

Thank you for your patience. I’ll try to make it worth the wait.

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It’s Coming! A Preview…

Yes, it looks as if this week’s chapter will probably be late again. Why?

Because of this:

A deadline is a wonderful tool to make one focus on getting stuff done. And while the anthology probably won’t be finished processing through the system in time to be on sale tomorrow, it is looking as if I may actually get the book put together and in the system sometime tomorrow. Still doing final edits on the manuscript and playing with tweaks to the cover (deciding whether I need that bottom line of copy and whether I ought to sweeten to the explosive effect to make it more obvious).

Look for the formal announcement soon.

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In Suspense

Super Movie Monday and Out of the Vault are going on hold for at least the rest of the month while I work on finishing the novel and prepping the Digger anthology, tentatively titled Digger Breaks Through. There’s a lot of work still to do on the anthology, but I want to release the anthology on June 1 and release Hero Go Home as an ebook perhaps as early as July 1. There will be a bit of manuscript clean-up and editing required, but I’m hoping to have it done quickly. I’m also going to look into making hard copies available.

Once that’s done, the site will have to undergo a bit of a facelift. I’ll probably lock the novel chapters. I’m debating whether to serialize the next story, or just return to the SMM/OotV (which bring in most of the traffic) until the next book is completely written.

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Super Movie Monday – Adventures in Babysitting

I know, I know. What the hell is this 80’s teen comedy doing in a weekly feature about superhero movies?

Well, in honor of the debut of Marvel’s Thor in theaters this past Friday, I thought I’d give you a look at the Marvel star’s only other big-screen appearance (sort of). And you never know, there might be some bonus surprises as well. Continue reading

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Out of the Vault – Comics’ Greatest World: Cinnabar Flats and the Vortex


The fourth and final month of the Comics’ Greatest World introductory miniseries in some ways saved the best for last, as the final storyline by Randy Stradley took place in Cinnabar Flats, the area where the prologue story took place. The area where the alien scientist conducted his forbidden experiments until he was interrupted by a nuclear test in the desert above, where the U.S. government discovered a dimensional anomaly which could mutate humans and grant them amazing powers, the start and center of everything else. Dark Horse also saved some of their best artists for the final month; every month’s artist was a recognizable name, at least to me.

Unfortunately, the storyline and selection of characters was weak.

The first issue was Division 13, in which escapees from the government’s special mutant ward attempt to break in to free their fellow prisoners still trapped inside. Unfortunately, the aliens who have been hovering in the background for the past three months have tracked their “heretic” to this same location, and attack the base, putting it on full alert.

The art and cover by Doug Mahnke (The Mask, Superman, JLA) was good, but the characters were dull. In fact, the alien assault storyline was more compelling than the adventures of the title team.

In the end, the aliens breach the containment facility holding the dimensional anomaly known as the Vortex, and something escapes.

Which leads to the next title, Hero Zero, illustrated by Eric Shanower with a cover by Art Adams. I never could figure out how Shanower ended up doing this book. His art has always been technically excellent, with solid expressive drawing and clean, controlled lines.

But his work was also always a bit happy and bland; he was best known for a series of comic adaptations of the Oz books by L. Frank Baum. Seeing him illustrate this fighting adventure story about a schoolboy who can transform into a giant robot-type guy to fight giant monsters was just weird. Not as weird as if he’d been doing something like Faust, but still…

Anyway, this classic Chinese dragon escapes from the Vortex and a kid transforms into Hero Zero to stop it. And like I say, though Shanower’s work looks gorgeous, it doesn’t carry the same kind of visceral thrill as a cruder artist like Frank Miller manages when he’s on his game.

Hero Zero defeats the dragon, but it separates into several smaller spirits which fly away, vowing vengeance.

But they don’t get far before they run into the star of the next book, King Tiger, some kind of martial arts sorcerer. He traps the spirits inside a magic circle, then attacks them using magical arrows.

And once again, the book should have been a natural fit for me, given my affinity for martial arts movies and the artists involved. Geoff Darrow (Hard Boiled, The Matrix) turns in a cool cover, and the interior art was done by Paul Chadwick, who had first made a name for himself on Marvel’s Dazzler, of all books, before branching out to create the award-winning Concrete, about a guy stuck inside an alien suit that sets him apart from the rest of the human race.

But while Chadwick’s style was perfect for the introspective, humanistic drama of the environmentally-conscious Concrete, it didn’t make as good a fit for the frantic martial arts action of King Tiger battling elemental Chinese spirits.

Tiger eventually wins the fight with the help of his friends, but in the meantime, the aliens have penetrated the inner base in search of the Heretic.

Leading to the final confrontation in Out of the Vortex, the final book in the miniseries. Frank Miller provides the final cover as a counterpoint to his cover on X, the book that launched the miniseries. Interior art was handled by Bob McLeod, perhaps best known for co-creating Marvel’s New Mutants with Chris Claremont. Like Shanower on Hero Zero, McLeod did his own inks as well, and the result is polished and detailed, but again, the brief story falls short.

Basically, the entire issue is filler leading up to the final panel, as the aliens penetrate the inner core of the base to try to destroy the dimensional anomaly that bears the Heretic’s energy signature. Meanwhile, some of the prisoners from Block 13 are escaping, as well as the Division 13 stars. The Hero Zero kid sneaks back home, and King Tiger and his friends retreat the battlefield as well. When the aliens attempt to breach the Vortex, there’s a dramatic explosion of energy.

And then out of the Vortex comes the dude on the cover. The End. Who is he? Buy the first issue of his regular series to find out.

I didn’t bother. I didn’t bother buying any of the Comics’ Greatest World books, except for maybe one or two issues of Ghost. And as I said before, with the exception of Ghost, none of them lasted longer than two years. And the only character that anyone except a hardcore Dark Horse fan would even remember is Barb Wire, because of the Pamela Anderson movie.

I’m actually kind of happier that the entire enterprise collapsed. Dark Horse made its reputation on well-crafted creator-owned properties (plus a few licensed properties like Aliens). A me-too superhero universe just didn’t suit their strengths.

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Interviewed By Genre Chick

There’s a brief interview with me here at AletheaKontis.com as part of her Month of Writers series. Alethea is the author of Alpha Oops!, a best-selling children’s book, and its sequel. She has also published a number of short stories, has worked in the publishing industry, and is a great person.

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Super Movie Monday – My Super Ex-Girlfriend


Okay, this week’s Super Movie Monday will be pretty long, because if ever a movie did not deserve to be discussed for two weeks, it’s this one.

My Super Ex-Girlfriend was released in 2006 to take advantage of all the heat surrounding Bryan Singer’s Superman revival (discussed here, here and here). Continue reading

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Out of the Vault – Comics Greatest World: Steel Harbor


Continuing a look back at Dark Horse’s short-lived 1993 attempt to create a shared superhero universe. In month 3, focus shifted from Golden City to Steel Harbor.

But first, the prologues: The first page of every issue formed a separate, parallel story written by Mike Richardson and illustrated by Lee Weeks. In month 1, aliens built a base under a desert in the American West. In month 2, that alien base was in the middle of a very delicate experiment involving some kind of dimensional wormhole, when the U.S. conducted a hydrogen bomb test just overhead on the surface. Now in month 3, American military forces descend to the base and approach the dimensional anomaly, only to discover that it causes them to mutate, developing monstrous bodies and/or amazing powers.

Cut to the first book of the Steel Harbor group, and it’s a name that even non-comics fans might be familiar with. Because Barb Wire, the tale of a hard-boiled, bounty-hunting bar owner with big boobs and a bad attitude, was adapted into a major motion picture starring Pamela Anderson.

What’s that? You say you were unfortunate enough to see Barb Wire and you don’t remember anything about superheroes or aliens? Well, no. The movie adaptation is an insufferably “gritty” reimagining of Casablanca. But since this isn’t Super Movie Monday, we’re here to talk about the comic book.

And in the comic book (written by Chris Warner with art by Paul Gulacy), Barb hunts supervillains, like this pyrokinetic dude named Ignition.

Barb is a serious bad-ass. But Ignition doesn’t stay in jail long, because he’s got a seriously high-powered lawyer. Turns out Ignition is a small fish working for a really big fish named Mace Blitzkrieg.

Blitzkrieg heads up the Prime Movers, a coalition of gangs that is planning a strike against the one gang in town not in the fold, not coincidentally the strongest gang in town–Wolf Gang. Barb suspects that something big is going down and she’s determined to get to the bottom of it. It’s a pain, because the bouncer at her club hasn’t shown up for work and the riff-raff are tearing the place up. But after Barb gets them all sorted out, she  contacts a man named Avram to help her.

And this is one thing that Chris Warner, writer of the Steel Harbor sequence, did differently from either of the two previous writers. Where Jerry Prosser and Barbara Kesel introduced each new character in his or her own book, Warner introduces or alludes to  all of the characters in the first book, and interweaves all of their stories in each issue. For instance, the Avram that Barb decides to contact in her issue is actually The Machine, title character of the second book in the Steel Harbor sequence, drawn by Ted Naifeh.

Avram is a cyborg who is tied in to the Matrix, the comic book equivalent of the just-launched World Wide Web (predating the Keanu Reeves movie by 6 years). He uses his machine powers to save Barb from Ignition’s attempt at retribution, and in the process, demonstrates that his skills are not limited simply to information retrieval.

Naifeh’s art works really well with this character. Avram tries to figure out what Mace Blitzkrieg is up to, and discovers his plan to attack Wolf Gang and take over the waterfront. Meanwhile, Mace Blitzkrieg gets tired of Ignition’s constant failures and excuses and kills him before ordering his people to move out. And Barb’s bouncer is arguing with voices in his head, while Avram discovers that the invisible aliens who have appeared in the previous two cities are in Steel Harbor as well, so he disconnects from the Matrix and rides with Barb to warn Wolf Gang.

Which take us to Wolf Gang, the third book in the sequence. Chris Warner is not only the writer for this issue, but does the art honors as well, becoming the first artist to repeat an issue. And he is also the first artist to provide both the interior art and the cover art, as the previous two covers were provided by Dave Dorman and Mike Mignola.

Barb rides her motorcycle to the waterfront to warn Wolf Gang, but is almost immediately attacked by gang members who don’t know who she is (which makes you wonder why she’s so desperate to warn them if she doesn’t know them). Her assailants are the superpowered thugs depicted on the cover, whose names are Burner, Bomber, Breaker and Cutter.

Wow, this is a gimmick that’s not going to wear well. I was tired of it by the second guy (who was actually a girl, but you know what I’m saying). I’m guessing the gang’s lawyer is Public Defender. Barb and Avram narrowly avoid death due to the timely arrival of Hunter, the gang’s leader.

I don’t think Hunter is actually her brother. From the way they relate in the rest of the story, it seems more a term of affection than relation.

Anyway, Mace Blitzkreig and his coalition of superpowered gangs attacks. Wolf Gang is surrounded and outnumbered. Things look bad for them, and for Barb. But remember Barb’s bouncer, the one who was hearing voices? He has attracted the attention of the inviso-aliens, and unluckily for them, they’ve drawn his attention as well.

Because he is Motorhead, the title character of the fourth Steel Harbor title, with cover and interior art by Vince Giarrano. We never learn much about him, although it’s implied that he’s got some piece of alien technology hidden under that scarf he wears. It talks to him and he argues back. And it’s also incredibly powerful, as we learn when he effortlessly kills the two aliens observing him.

He then flies down to Barb’s club, the Hammerhead, to see if she’ll give him his job back. When he learns that she’s trapped in the pitched super-battle between Wolf Gang and Blitzkrieg’s Prime Movers, he decides its time to take a hand. Or a you know, head.

The problem with Motorhead as character was that he seemed omnipotent, which doesn’t seem to allow a lot of places for the story to go. But it did provide a convenient ending for the Steel Harbor cycle, as Motorhead saves Barb, Avram and Wolf Gang, then asks if he can still work as Barb’s bouncer. She says yes, of course, because where does an omnipotent schizophrenic with a piece of alien technology in his head bounce? Wherever he wants.

Next week: Comics’ Greatest World concludes with Cinnabar Flats and the Vortex!

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